| 25 [21:01:46] <valentin_> so it's 8pm, lets start | |
| 32 [21:02:22] kalhaan nods | |
| 25 [21:02:27] <valentin_> first probably lets do a little presentation of each others, were he/she come here from and with what goals in mind | |
| 20 [21:03:18] !nshinobi [n=shinobi@!hone.crao.net] has joined !c#ryzom.org | |
| 25 [21:03:30] <valentin_> i'm from VCA, one of those who tried to buy ryzom, i'm here to enable teams to build worlds, with gpl software | |
| 25 [21:04:41] <valentin_> anybody here ? | |
| 24 [21:04:50] <kalhaan> yep, I'm listening ;p | |
| 25 [21:04:55] <daraknor> yes :) was waiting my turn. | |
| 24 [21:05:01] <kalhaan> (Xavier here, btw) | |
| 32 [21:05:09] !nshinobi is also listening | |
| 32 [21:05:17] !nYorzian open his ears | |
| 25 [21:05:23] <KrYoS> had to run check on the kid. :( | |
| 25 [21:05:46] <shinobi> KrYoS: I also have to check on my daughter :;) | |
| 25 [21:06:27] <eterry> Hi, I'm Edward. I'm not a programmer but hope to contribute in other ways. | |
| 25 [21:06:27] <valentin_> well maybe another start then, who has read the project angela pdf ? | |
| 25 [21:06:47] <Cayle> here | |
| 25 [21:07:00] <shinobi> sorry, no time since your phone call this morning | |
| 25 [21:07:09] <Cayle> was on the phone. wife calling from immiigration desk in Bangalore | |
| 24 [21:07:17] <kalhaan> Valentin> Seems like you are the designated moderator, you're trapped, you'll have to give turns ;p | |
| 25 [21:07:21] <eterry> I read it. I think it provides a good starting point. | |
| 25 [21:07:34] <Yorzian> I have to read it | |
| 25 [21:07:38] <Cayle> I should add a couple of caveats | |
| 25 [21:07:59] <daraknor> I have only read a few forum threads and a call for support, I found you through a google search looking for Planeshift Engine information aside from the SourceForge files | |
| 25 [21:08:10] <Cayle> 1- it is out of date. we are currently planning on running only the SIQ in a seperate thread | |
| 25 [21:08:20] <KrYoS> I'm me obviously, I crawled in from my own little corner of the mythical universe inside my head to pop in and see what can pike my interest. Yes, I seem a bit off in my explanations, but overall, I like the entertainment it brings as it helps lighten the mood everyone has towards you. I come here mainly to see what the table has to offer to further enhance my long term goals that I haven't discovered yet. And to help out in ways that I didn | |
| 25 [21:08:45] <Cayle> 2- it was written under the assumption of no help beyond moral support from the PScrew and a fork would be needed | |
| 25 [21:08:57] <KrYoS> And to try new methods of doing different things, as everyone has an idea on how to do something, but generally only one or two have a way to do it a way that is more efficient than none have thought of before. | |
| 25 [21:09:37] <Cayle> KrYoS, you just told Mor you already ruled the universe :P | |
| 25 [21:09:53] <daraknor> I'm a programmer by trade, and have an interest in AI and automation. Most of the code I write these days is financial trading automation with some elements of AI. I'm a systems theorist by philosophy, and want to build a real "intelligent AI" that qualifies as an Artificial Life simulation. | |
| 25 [21:10:04] <KrYoS> Cayle, they don't know that. Now sssshhhh... let everyone speak. | |
| 25 [21:11:06] <Cayle> the Angela PDF: http://www.rpg-gamerz.com/documents/From WorldToMetaverse.pdf | |
| 25 [21:11:15] <daraknor> I'm torn between making a MUD AI, an AI for Planeshift, joining some company or project, or something I can brand and sell as an AI component. | |
| 24 [21:11:31] <kalhaan> I'm also from VCA, and while I don't consider myself as a developer, I'm here to see if and how I can help. | |
| 32 [21:11:33] !nshinobi is reading the PA paper ... | |
| 25 [21:12:25] <valentin_> i'd add to the pdf ; 1) having a running reference shard , 2) building a data asset for it | |
| 25 [21:13:01] <shinobi> !nYorzian and I, just like Valentin, are here to enable people to create worlds and connect them together ... to build the bootstrap for the multiverse. | |
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| 25 [21:13:17] <Cayle> I explitely said that was out of the scope of the document. It is certainly not out of the scope of the project, but I felt it deserved its own document | |
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| 34 [21:14:04] !nRyzom062 [n=47fcde0e@!hns30473.ovh.net] has quit IRC: Client Quit | |
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| 25 [21:15:03] <KrYoS> And there is Mor. | |
| 25 [21:15:15] <Morrighu> ola all | |
| 24 [21:15:21] <kalhaan> hello ;p | |
| 25 [21:15:23] <shinobi> Aloah | |
| 25 [21:15:50] <Yorzian> Hi | |
| 25 [21:15:55] <valentin_> the document and additions is precise enough to know were we are going without a doubt, but are we enough to pull it off, filling all the needed work | |
| 25 [21:15:56] <Cayle> hi | |
| 25 [21:16:08] <valentin_> hi | |
| 25 [21:17:07] <daraknor> I just finished reading PA, what was the intention of having "high quality AI" included? | |
| 25 [21:17:43] <Cayle> *takes a deep breath* | |
| 25 [21:18:02] <daraknor> pathfinding + AI metascripting or a lot more? | |
| 25 [21:18:02] <Cayle> well... I was thinking of machine learning | |
| 25 [21:18:15] <Cayle> A* without a doubt | |
| 25 [21:18:32] <Cayle> but I have worked with hand scripted AI quite a bit and find it lacking | |
| 25 [21:19:13] <Cayle> Ideally, you would be able to scale challenges for players in terms of AI, not just powers | |
| 25 [21:19:26] <daraknor> *nod* the methods are directly related not only the game engine and rules, but often the skills/abilities of each NPC | |
| 25 [21:19:41] <Cayle> aye | |
| 25 [21:20:05] <Morrighu> part of this is not have the designers be limited by the capabilities of the engine | |
| 25 [21:20:35] <daraknor> my documented focused primarily on World/Agent AI. A combat AI needs a few things in order to be "conditionally aware" | |
| 25 [21:21:01] <daraknor> Does anyone know if the Planeshift engine can be extended to allow collission detection so people can't run through each other? | |
| 25 [21:21:19] <Cayle> it can | |
| 25 [21:21:30] <Cayle> it uses ODE, so it can | |
| 25 [21:21:52] <Cayle> it may be turned off for anti.greifing reasons. Luca can answer that | |
| 32 [21:21:56] !nshinobi just finished the PA paper ... | |
| 25 [21:22:17] <daraknor> i will be thrilled when i play a game and dense objects sink :) oh look, metal armor sinks! wood shield floats! *falls over* | |
| 25 [21:22:54] <shinobi> never seen a full plate warrior swiming, !ndaraknor ? ;) | |
| 25 [21:23:18] <daraknor> Never tried when I wore full plate. It was hard enough to swim in pants. | |
| 25 [21:23:24] <shinobi> lol | |
| 25 [21:23:46] <Yorzian> :) | |
| 25 [21:24:39] <Morrighu> my favorite is still the pixies with flaming greatswords | |
| 25 [21:25:22] <valentin_> so, what do we need to fill the pdf plan ? | |
| 25 [21:25:40] <Talad> Hi | |
| 25 [21:25:45] <Talad> sorry for the delay | |
| 25 [21:25:45] <valentin_> hi | |
| 25 [21:25:50] <shinobi> 'lo | |
| 24 [21:25:52] <kalhaan> Hello | |
| 25 [21:25:55] <Morrighu> ola | |
| 25 [21:26:00] <Yorzian> Hi | |
| 25 [21:26:10] <daraknor> I was looking through the server CVS of Planeshift. I think finding people to document what parts need separation and work on the server side would be ideal | |
| 25 [21:27:20] <daraknor> assessment of labor sounds like something you have already done with the document, but we would need to communicate what needs to be done on a folder by folder basis and then experts look at a file by file basis | |
| 25 [21:27:33] <Talad> good evening/afternoob everyone | |
| 25 [21:27:39] <Talad> eh, *afternoon | |
| 20 [21:27:43] !nropoctl [n=ropoctl@!hppp-70-225-165-177.dsl.chmp il.ameritech.net] has joined !c#ryzom.org | |
| 25 [21:27:50] <ropoctl> there a meeting here? | |
| 25 [21:27:53] <Cayle> good evening/afternoon | |
| 25 [21:27:56] <valentin_> !ntalad proposed to make a short presentation of planeshift, should be a good idea as not everyone here is correctly documented | |
| 25 [21:28:01] <shinobi> yes !nropoctl | |
| 25 [21:28:02] <daraknor> It sounds like the action, physics, simulus and AI systems at the very least all need to be reworked or rewritten | |
| 25 [21:28:14] <Talad> ok, I read the log above and I read the powerpoint presentation | |
| 25 [21:28:21] <ropoctl> well im from aurora b | |
| 25 [21:28:22] <Cayle> physics is provided by ODE | |
| 25 [21:28:40] <daraknor> physics as implemented, not physics as written :/ | |
| 25 [21:28:46] <Talad> but before going into that I would like to present PlaneShift project, our goals, inspiration and finally why I'm here | |
| 25 [21:28:58] <Cayle> *all ears* | |
| 32 [21:29:07] !nshinobi is listenning | |
| 25 [21:29:11] <daraknor> Like a generic event trigger check that allows someone to turn on/off collision detection with a single line of code | |
| 32 [21:29:19] !ndaraknor listens | |
| 25 [21:29:21] <Talad> then we can go more deeply into the discussion of what you would like to do and have questions/answers | |
| 25 [21:29:29] <Talad> does that sound ok? | |
| 25 [21:29:35] <shinobi> great !nTalad | |
| 24 [21:29:37] <kalhaan> sure | |
| 25 [21:29:44] <Morrighu> fine by me | |
| 25 [21:29:58] <Talad> Ok, I will try to be as concise as possible, but still will take some time | |
| 25 [21:30:16] <Talad> I'm Luca, founder and project leader of PlaneShift mmorpg | |
| 25 [21:30:57] <Talad> I can say that after many years of work in this field I have some pretty clear ideas and plans on how to move forward in making a mmorpg, or at least to make its basics | |
| 25 [21:31:09] <Talad> everything started long time ago, I always wanted to make an online RPG | |
| 25 [21:31:29] <Talad> the current PlaneShift 3D is the new version of an older projects, PlaneShift 2D, started in 1992 | |
| 25 [21:31:47] <Talad> as you see long time has passed, and many different projects, organizational models, tries and failures | |
| 25 [21:32:16] <Talad> with the 3D version I've collected my experiences and started with a new paradigm | |
| 25 [21:32:33] <Talad> open source engine, proprietary art/assets | |
| 20 [21:32:35] !ngrommashpl [n=grom@!h80.50.252.66] has joined !c#ryzom.org | |
| 25 [21:32:52] <Talad> hi !ngrommashpl , we are going through a brief presentation of PS | |
| 25 [21:33:03] <grommashpl> hi | |
| 25 [21:33:19] <Talad> my main goal at the moment is to produce a fully functional, good quality, free mmorpg | |
| 25 [21:33:38] <Talad> the bad side of this is that none managed to do it until now | |
| 25 [21:33:44] <grommashpl> but PLaneshift need good, strong leader | |
| 25 [21:33:54] <grommashpl> he have many programmers but no lead | |
| 25 [21:34:10] <Talad> grommashpl: well, I'm the PS leader :) | |
| 25 [21:34:26] <valentin_> oups ;) | |
| 24 [21:34:29] <kalhaan> ;p | |
| 25 [21:34:33] <grommashpl> how programmers do you have? | |
| 25 [21:34:46] <Talad> [questions after this short presentation] | |
| 25 [21:35:15] <Talad> I say that none managed to do it, because if you look at the projects our there, you can basically split them in 3 categories: | |
| 25 [21:35:38] <Talad> 1) projects that are functionally dead, maybe not officially dead, but not good enough to proceed | |
| 25 [21:35:54] <Talad> 2) projects that just started, and will probably go into category 1 in few years | |
| 25 [21:36:04] <Talad> 3) projects that decided to turn commercial | |
| 25 [21:36:15] <Talad> we want to be the exception that confirms the rule | |
| 25 [21:36:17] <grommashpl> I think PLaneshift is very slow and crashes in my machine. It requied 512 mb ram. WoW need only 128mb minial | |
| 25 [21:36:45] <grommashpl> *minimal | |
| 25 [21:36:54] <Talad> meaning a free, non commercial project, aimed to have a large user base | |
| 25 [21:37:18] <Talad> grommashpl: will be kinf of you to keep questions comments after presentation | |
| 25 [21:37:26] <grommashpl> ok, sorry | |
| 25 [21:37:51] <Talad> currently planeshift has 330.000 registered users | |
| 25 [21:38:06] <Talad> and about 150-200 concurrent users as an average | |
| 25 [21:38:34] <Talad> those numbers grow every day and surely those numbers tell me we are doing something in the right way | |
| 25 [21:39:10] <Talad> PlaneShift has about 20 core developers, that work often on the project. All are talented professionals. | |
| 25 [21:39:24] <Talad> many others are just contributors, and are not counted in the team | |
| 25 [21:39:34] <Talad> just to avoid saying numbers that are not real | |
| 25 [21:39:46] <Talad> the resources needed for a REAL mmorpg are a lot more than this | |
| 25 [21:40:36] <Talad> just to link to grommash comments, WoW has 90 people just to add quests and some content, not to speak of engine developers, support, webmasters, retailers, marketing, press relationship | |
| 25 [21:41:01] <Talad> in this scenario is obvious that make one fully functional mmorpg is not something easy | |
| 25 [21:41:33] <Talad> I know you already realized that, I'm not saying you don't. Just I want to stress the point that the chances PlaneShift will succeed are very thin | |
| 25 [21:41:52] <Talad> and we are probably the most promising project out there atm | |
| 25 [21:42:27] <Talad> I say the chances are thin because I see the requirements of man power, focus, consistency and knowledge needed | |
| 25 [21:42:38] <Talad> a mmorpg will never be made by a group of friends that want to make a game | |
| 25 [21:42:45] <Talad> they can create maybe 1 level of it | |
| 25 [21:42:49] <Talad> but never a full game | |
| 25 [21:43:08] <Talad> one methaphore I use often is this one: | |
| 25 [21:43:39] <Talad> we sometimes reach the top of a mountain just to discover was an hill or a vast scenario we didn't see before | |
| 25 [21:43:52] <Talad> and that's happening quite often | |
| 25 [21:44:00] <Talad> when you think the base is done, it's not | |
| 25 [21:44:12] <Talad> ... going back on track with my presentation | |
| 25 [21:44:49] <Talad> PlaneShift is based on Crystal Space, one of the most friendly engines out there, we have direct contact with devs, their leader sits in our channel most of the time, we plan features together | |
| 25 [21:45:10] <Talad> are two separate teams, but synergy is very strong | |
| 25 [21:45:17] <Talad> that's very powerful for us, and for them | |
| 25 [21:45:29] <Talad> we use CEL, a CS entity layer | |
| 25 [21:45:51] <Talad> we use CAL3D as animation engine (we will probably use in the future the CS native skeletal plugin) | |
| 25 [21:46:05] <Talad> what I can say is that what we have built seems to work. | |
| 25 [21:46:17] <Talad> we have a very wide community of players and devs | |
| 25 [21:46:29] <Talad> everyone is betting we will not make it, but at the same time they play PS :) | |
| 25 [21:47:06] <Talad> the organization is quite structured, with director, leaders, members, contributors | |
| 25 [21:47:21] <Talad> we have developed internal tools to track tasks, deadlines, documents, prospects | |
| 25 [21:47:56] <Talad> has been a huge work, if you ask me | |
| 25 [21:48:21] <Talad> the project started at end of 2000, where the first year was mainly organizing | |
| 25 [21:48:24] <Talad> and team building | |
| 25 [21:48:46] <Talad> so we have about 5 years of development, without considering the assets we got from the previous 2d project | |
| 25 [21:48:53] <Talad> ---- | |
| 25 [21:49:20] <Talad> ok, I will stop here for project presentation, because I want also to hear your comments... I will just go briefly on why I'm here | |
| 25 [21:49:31] <Talad> then we open up for discussion | |
| 25 [21:49:32] <Cayle> can I go first? | |
| 25 [21:49:41] <Talad> in a sec | |
| 25 [21:49:54] <Talad> the reason I'm here is because I'm sick of seeing projects dying. | |
| 25 [21:50:12] <Talad> and of seeing peoples hopes destroyed | |
| 25 [21:50:28] <Talad> I know everyone has in mind the perfect game, the perfect engine, the perfect engine | |
| 25 [21:50:36] <Talad> *setting | |
| 25 [21:51:06] <Talad> but before creating multiple games, I would like to see ONE damn free mmorpg fully completed and enjoyable by players | |
| 25 [21:51:18] <Talad> and I'm striving for this | |
| 25 [21:51:51] <Talad> so the reason I'm here is to communicate that PlaneShift is searching people to join our venture into making this first game possible and real | |
| 25 [21:52:05] <Talad> where real means: thousands of players connected, a full world. | |
| 25 [21:52:35] <Cayle> why do worlds have to be massive? | |
| 25 [21:52:39] <Talad> I search people that have the same vision, trying to convince them not to split forces. | |
| 25 [21:52:45] <Cayle> I came from the NWN persistent world community becasue I outgrew the platform and wanted to do things it could not. There are many successful small scale worlds with loyal playerbases. | |
| 25 [21:52:45] <Talad> ok, enough speaking on my side | |
| 25 [21:52:57] <Cayle> Why must we recreate WoW? | |
| 25 [21:53:02] <Talad> thanks for listening | |
| 32 [21:53:03] kalhaan asks for second turn | |
| 25 [21:53:25] <Talad> Cayle, because WoW is not open, is nto free, and we cannot add to it what we want | |
| 25 [21:53:31] <Morrighu> we're not looking to be an MMORPG, we're looking to be an MORPG | |
| 25 [21:53:42] <Cayle> There is a whole community of players ons world builders, searching for a better platform to do what they already do | |
| 25 [21:54:14] <Talad> Cayle: right, NWN is not open enough to changes | |
| 25 [21:54:21] <Cayle> exactly | |
| 25 [21:54:38] <Cayle> but it supports a thriving community of small worlds | |
| 25 [21:54:45] <Talad> it's mainly a matter of goals | |
| 24 [21:54:49] <kalhaan> Talad, I think you forgot one essential piece in your presentation: that only the server code is free in Planeshift. All game rules and artwork is proprietary. | |
| 25 [21:55:00] <Cayle> Planeshift has a user population equal to the three largest NWN worlds combined | |
| 25 [21:55:27] <Talad> <Talad> open source engine, proprietary art/assets | |
| 2 [21:55:39] <Talad> was at the start of the presentation !nkalhaan | |
| 25 [21:55:53] <daraknor> i'd like 3rd turn on asking questions | |
| 25 [21:55:55] <grommashpl> Cayle: PLaneshift is a MMORPG not Multiplayer game like NWN | |
| 25 [21:56:40] <Talad> right , we are making a MMORPG, and we strongly believe that "massive" is important, due to possibilitiies in guilds, player economy, alliances, players creating world pieces, etc... | |
| 24 [21:56:43] <kalhaan> Alright, but then you can't say you're building a Free (as in Freedom) MMORPG; only that it is Free as in free beer | |
| 25 [21:56:48] <daraknor> grommashpl, NWN world builders have done everything they can to push that envelope. | |
| 25 [21:57:06] <Cayle> grom. it has been modeed to support persistent worlds. it has a multiplayer limit (among other limitations), but my pount is that there is a yearning for a platform for small worlds | |
| 24 [21:57:12] <kalhaan> I can't start my own Planeshift shard, for example | |
| 25 [21:57:17] <valentin_> how do you feel about other teams using planeshift platform to build other world | |
| 2 [21:57:18] <Talad> kalhaan, yes we don't like the "everything should be open" paradigm | |
| 25 [21:57:21] <valentin_> s based on different art/rules ? (everyone may not be interested by a mediaval f | |
| 25 [21:57:24] <valentin_> antasy world, this not being splitting forces but sharing wider interests) | |
| 25 [21:57:25] <Morrighu> and not just among the NWN community | |
| 25 [21:57:32] <Morrighu> there are others out there too | |
| 25 [21:57:35] <Talad> because we know it can be spoiled too easily | |
| 25 [21:57:59] <Talad> kalhann, yes this is to protect the growth of PS. | |
| 25 [21:58:13] <Talad> when PS will be completed, we can evaluate to make it really open | |
| 25 [21:58:27] <daraknor> Talad, I'm interested in the Game Engine, and don't mind the art assets being proprietary. however, the game engine itself is no longer available for download, doesn't appear to have any documention on website, and the SF project is ... limited to be kind. | |
| 25 [21:58:31] <Talad> but until then, I don't want to weaken our structure and lower chances of success | |
| 24 [21:58:39] <kalhaan> Talad> Spoil is one thing, but art can't be spoiled by copying it | |
| 25 [21:58:59] <Yorzian> Ok, but being able of having it's own shard doesn't spoil the PS scenario, since it can have its own scenario/art... | |
| 25 [21:59:03] <Talad> daraknor: ? the code is available in SF with CVS access | |
| 25 [21:59:06] <Morrighu> i don't care if they want to keep their assets | |
| 25 [21:59:16] <daraknor> Talad, where is the documentation? | |
| 25 [21:59:24] <Morrighu> the idea is that you have the freedom to come up with your own | |
| 25 [21:59:27] <grommashpl> STOP, Maybe one question and one answer plz | |
| 25 [21:59:29] <Talad> Yorzian, I will explain how it can be a problem | |
| 25 [21:59:35] <Morrighu> the issue is that most cannot | |
| 25 [21:59:53] <Talad> forks and shard are the first way to split resources | |
| 25 [22:00:00] <Talad> it's the problem of Linux | |
| 25 [22:00:10] <Talad> they have so many distros that none is really good | |
| 25 [22:00:24] <Talad> if only they could reduce a bit the number, we will have a lot higher quality | |
| 25 [22:00:29] <daraknor> Forks are the problem of BSD. Distros are different. | |
| 25 [22:00:40] <Talad> obviously the above is a simplification, but I think it gives the point of view on forks | |
| 25 [22:00:42] <daraknor> BSD has 5 major kernels. | |
| 24 [22:00:49] <kalhaan> Talad> I'd be happy to see that happening, but until then, please specify that Planeshift has a Free Software code, but a proprietary universe. I think this distinction is important... | |
| 2 [22:01:08] <Talad> kalhaan: is everywhere on our site, and I explained it here | |
| 25 [22:01:14] <valentin_> talad, if there is an initiative now to help other teams using planeshift code, would you support it ? | |
| 25 [22:01:16] <Talad> I can say it again if needed :) | |
| 25 [22:01:43] <Talad> valentin_: that's a second choice for us | |
| 25 [22:02:08] <Talad> meaning that the chances we will succeed are already very small, so we don't think forks have any chances | |
| 25 [22:02:19] <Talad> it's not to be harsh, is to be realistic | |
| 25 [22:02:27] <daraknor> I'd like to contribute AI to Planeshift and fill the open role. I couldn't find out if the server code was in the vaguest way compatible with what I'm building and what I want to build. | |
| 25 [22:02:32] <valentin_> i'm not speaking of forking but of preventing it | |
| 25 [22:02:33] <Yorzian> but everyone is not interested in the same things, as said by !nvalentin_ before | |
| 25 [22:02:38] <Talad> I have friends in many other projects that failed and I bleed when I see that happening over and over | |
| 25 [22:03:33] <Talad> Yorzian: well, if you are interested in a free mmorpg, we are the most similar project | |
| 25 [22:03:35] <daraknor> I agree with !nTalad philosophically regarding Forks = Failure, but some parts can and should be forked while other parts should be standardized. The game worlds should run on the same engine. They should use the same API. The art assets and NPC content should be unique. | |
| 25 [22:03:45] <Talad> with the highest % of success | |
| 25 [22:03:52] <Talad> still quite low, in my opinion | |
| 25 [22:04:00] <Morrighu> if you think your chances of success are so poor, why not consider changing your model? | |
| 25 [22:04:01] <Talad> I can make examples | |
| 25 [22:04:41] <Talad> Morrighu: probably I didn't express myself well. Our chances of success are the best ones compared to other projects, but still very low overall | |
| 25 [22:04:54] <Morrighu> and that is precisely my point | |
| 25 [22:05:00] <Talad> because making a fully working mmorpg is really complex | |
| 25 [22:05:11] <Talad> our model is the best one imo | |
| 25 [22:05:19] <valentin_> i do understand the proposition we can make today cannot be taken seriously because so much projet are DOA, but will we have planeshift blessing for trying ? | |
| 25 [22:05:29] <Morrighu> if you think your odds are so low, why not change to something that might be more successful, since the commercial guys have proven that it works? | |
| 25 [22:05:32] <Talad> an completely open model will just fail, like it did for Once, just to make an example | |
| 25 [22:05:33] <daraknor> What about your example of GNU/Linux? It is the most successful open source project to date in terms of adoption, stability and speed. The kernel is not forked, the utilities are selected by the distributions. A similar model may benefit planeshift as well. | |
| 25 [22:05:48] <Yorzian> yes, it's the most similar project, but I think (it's only my opinion), we should work on a common engine that permit to have different universes, some free, some proprietary as in PS, and the possibility to go from one to another | |
| 25 [22:05:50] <Talad> Morrighu: we don't want to be commercial | |
| 25 [22:05:56] <Morrighu> exactly, !ndaraknor | |
| 25 [22:06:02] <Morrighu> i never said you did | |
| 25 [22:06:08] <Morrighu> i said that their PW model works | |
| 32 [22:06:17] kalhaan agrees with !nYorzian | |
| 25 [22:06:34] <Morrighu> *second that! | |
| 25 [22:06:43] <Talad> darkanor: exactly! and why? there was one guy called Linus that guided people into a single path | |
| 25 [22:06:47] <Talad> and he made it | |
| 25 [22:07:04] <daraknor> He also knew what should be standardized and what should be open. | |
| 25 [22:07:08] <Talad> only having people under a common hat, will make the first step possible | |
| 25 [22:07:14] <daraknor> he standardized the driver model. He opened the boot loader. | |
| 25 [22:07:18] <Talad> when the first step is done, forking will be possible, but not now | |
| 25 [22:07:19] <Cayle> the problem is that an OS is not about fun | |
| 25 [22:07:24] <Morrighu> you've said yourself your engine, as it sits, is only suitable for your world | |
| 25 [22:07:32] <Cayle> my definition of fun is different than others | |
| 25 [22:07:35] <Morrighu> so why not let other people build worlds on your engine | |
| 25 [22:07:42] <Cayle> what she said | |
| 24 [22:07:44] <kalhaan> Talad> What Linus was doing was all FS, we are not talking about the same thing here... | |
| 25 [22:07:49] <Talad> Yorzian: are you aware of what means creating one universe? | |
| 25 [22:08:00] <valentin_> talad, by forking do you mean using the engin for other art/ruleset ? | |
| 25 [22:08:07] <Morrighu> that will attact more people to your engine | |
| 25 [22:08:13] <Talad> in terms of musicians, artists, concepts, setting, text, etc... | |
| 25 [22:08:20] <Talad> it's huge | |
| 25 [22:08:20] <Morrighu> instead of forcing them to build PS | |
| 25 [22:08:45] <Talad> Morrighy: I never said our engine only suit our world | |
| 25 [22:09:13] <Talad> I can say that a world is more then enough at the moment to build :) | |
| 25 [22:09:29] <Morrighu> no, what i'm hearing is a "you must be assimiliated" speech or we can't do anything | |
| 25 [22:09:32] <shinobi> Talad: I used to play NWN and created a few small mods ... from this experience I can say that with a good bag of "bricks" you can easilly create a playable universe ... | |
| 25 [22:09:32] <ropoctl> so why don't we just work on making libre assets to use with the gpl parts of planeshift | |
| 25 [22:09:50] <Talad> valentin_: by forking I mean any attempt to create a different codebase, so resources will be splitted and developers cannot work together | |
| 25 [22:09:54] <Talad> engine side and art side | |
| 25 [22:09:57] <Morrighu> because many of their rules, etc. are written into the engine | |
| 25 [22:10:11] <shinobi> so we don"t only need a free engine, we also need free "basic" arts, rule set, etc | |
| 25 [22:10:12] <daraknor> I have two major fundamental questions for Talad. The first is, "Can my AI design work with Planeshift Engine?" I was unable to discover this myself due to the somewhat closed nature of the open source. Second, "What do you gain by keeping the server architecture closed?" | |
| 25 [22:10:13] <Talad> shinobi: NWN is a commercial product | |
| 25 [22:10:22] <shinobi> so ? | |
| 25 [22:10:25] <Talad> try to build NWN with a team | |
| 24 [22:10:27] <kalhaan> Talad> Sure, but why don't try to see what could be gained from having different people, who would build their own world anyway, and not PS, gather on the PS engine? | |
| 25 [22:10:28] <ropoctl> the engine is not gpl then? | |
| 25 [22:10:30] <shinobi> talking about the way it worked | |
| 25 [22:10:31] <Talad> so we cannot use it | |
| 25 [22:10:41] <Talad> we cannot add what we want to it | |
| 2 [22:11:07] <Talad> kalhaan: yes, this is a possible second choice, but still very painful to me | |
| 25 [22:11:14] <daraknor> The engine is GPL but that is only a small part of being "open" | |
| 25 [22:11:19] <shinobi> the fact was : you have some bricks to play with | |
| 25 [22:11:24] <Talad> what's the point of building a different universe, when not even one is completed? | |
| 25 [22:11:26] <daraknor> part of the engine is LGPL | |
| 25 [22:11:40] <Morrighu> maybe we don't like your world | |
| 25 [22:11:41] <ropoctl> ah | |
| 25 [22:11:42] <Talad> the 3d engine is LGPL | |
| 25 [22:11:46] <Talad> crystal space | |
| 25 [22:11:49] <ropoctl> oh well i knew that | |
| 25 [22:11:56] <Talad> LGPL gives you more freedome than GPL | |
| 25 [22:11:58] <Morrighu> *grin* I reject your PW and subsitute my own | |
| 25 [22:11:58] <valentin_> the point is this particular universe is not appealing for some, as vegastrike sci-fi world for example | |
| 24 [22:11:59] <kalhaan> Talad> Agreed, but we have to find a middle way between what everyone wants; obviously, if we wanted to develop on PS, we would already doing it | |
| 25 [22:12:08] <ropoctl> so fork the engine and make our own assets | |
| 25 [22:12:36] <Talad> I would like to ask why you want to make a different game. what will be different compared to PlaneShift? | |
| 25 [22:12:39] <daraknor> Talad, I want PvP. I want Sieges. Your design spec is completely opposed to this. Would you want me to get a team of people together and start hacking the Planeshift content/code? It doesn't sound like our applications would be accepted to be team members. | |
| 25 [22:12:45] <Talad> aren't our objectives the same? | |
| 25 [22:12:59] <daraknor> ropoctl, we don't need to fork. We just need documentation and a common goal. | |
| 25 [22:13:05] <Morrighu> apparently the answer to that would NO | |
| 25 [22:13:09] <ropoctl> no, we want a game that has free assets | |
| 24 [22:13:11] <kalhaan> Some of them yes, but some other no | |
| 25 [22:13:15] <Talad> daraknor: you will not have PvP without a world to support it | |
| 25 [22:13:22] <shinobi> I want different worlds and want to be able to go from one to another ... | |
| 25 [22:13:22] <Talad> and anyway we have PvP | |
| 25 [22:13:30] <daraknor> Talad, yes and no. You seem fundamentally married to a particular "one world" concept | |
| 25 [22:13:32] <Cayle> emoted PvP | |
| 25 [22:13:37] <Morrighu> we don't want to be a PS clone | |
| 25 [22:13:49] <Talad> ropoctl: free assets are a very bad idea | |
| 25 [22:13:51] <Morrighu> we want our own rules, crafting, combat, etc | |
| 25 [22:13:56] <daraknor> you have carebear pvp, I want war. | |
| 25 [22:14:03] <Talad> no artist will give you assets with a free license | |
| 25 [22:14:06] <Morrighu> others want the same | |
| 25 [22:14:10] <Yorzian> I think that the problem is that PS is a *game | |
| 24 [22:14:18] <kalhaan> Talad> I disagree | |
| 25 [22:14:19] <shinobi> Right !nYorzian | |
| 25 [22:14:29] <daraknor> Talad, I think creative commons was created to do just that. | |
| 25 [22:14:33] <shinobi> ... | |
| 25 [22:14:33] <ropoctl> then we'll find that out for ourselves | |
| 25 [22:14:38] <Morrighu> it totally was | |
| 25 [22:14:38] <shinobi> CC are not free licences | |
| 25 [22:14:40] <Yorzian> * and not splited to have an engine from one part and the rest (art/content) on the other | |
| 25 [22:14:40] <Talad> well, show me good assets using it | |
| 25 [22:14:49] <Morrighu> and we have plans to obtain our own art | |
| 25 [22:14:55] <valentin_> free asset is perhaps a bad idea for a world but it is a good idea to have a free asset repository for teams to start building upon | |
| 25 [22:15:06] <Talad> worldforge | |
| 25 [22:15:12] <Talad> a pile of crap | |
| 25 [22:15:15] <Morrighu> we've got two professional artists on our team now, three if you count my husband | |
| 25 [22:15:17] <Talad> they are going your way | |
| 25 [22:15:22] <Talad> since 1998? or before | |
| 25 [22:15:27] <Talad> produced nothing. zero | |
| 25 [22:15:30] <daraknor> Talad, could you please answer my previous question regarding "What do you loose by documenting the engine?" | |
| 25 [22:15:41] <Morrighu> still waiting for that myself | |
| 25 [22:15:56] <Talad> daraknor: sorry for not answering. We try our best to document the engine | |
| 25 [22:16:03] <daraknor> i played worldforge games before I knew about worldforge. They were buggy but had decent content. if they had a solid engine they would have been solid games. | |
| 25 [22:16:06] <Cayle> <Talad> they are going your way? How are we to understand that comment? | |
| 25 [22:16:32] <Talad> I meant that worlforge is trying to have a very open development | |
| 25 [22:16:43] <Talad> making a platform to build games | |
| 25 [22:16:47] <Talad> having art free | |
| 25 [22:16:57] <Talad> they are the best result of that model | |
| 25 [22:17:05] <Talad> and the result is very bad imo | |
| 25 [22:17:18] <Talad> another example: Arianne | |
| 25 [22:17:20] <ropoctl> is there any reason the results have to be bad? | |
| 25 [22:17:24] <daraknor> I don't think people here are asking you to switch to that model Talad. | |
| 25 [22:17:24] <Morrighu> not disagreeing with you but we've come up with a couple of other models | |
| 25 [22:17:29] <valentin_> is it because of the model or because of worldforge project ? | |
| 25 [22:17:32] <Talad> they wanted to make the tool to create mmorpgs | |
| 25 [22:17:34] <Morrighu> and we're shopping for an engine | |
| 25 [22:17:36] <grommashpl> his project costs 12 mln dollars | |
| 25 [22:17:39] <Talad> they now have a pacman on the web site done! | |
| 24 [22:17:44] <kalhaan> I think we could keep arguing on this for the whole night, but we need to move forward... Talad, do you agree on the middle way, meaning working on the PS engine, but as a common plateform to build other universes? | |
| 25 [22:17:54] <daraknor> I think we are asking for permission to help you develop the engine further for both of our uses | |
| 25 [22:18:11] <shinobi> what's wrong having a repository with free arts, models, rule sets ? you still can have your own proprietary content ... | |
| 25 [22:18:14] <Talad> daraknor: I know, I'm just trying to give you my point of view. I'm very friendly :) | |
| 25 [22:18:24] <Talad> I just strongly believe in PS | |
| 25 [22:18:28] <Morrighu> so far, i'm not hearing a yes | |
| 25 [22:18:29] <eterry> It sounds like most of us are not willing to join Planeshift, but are willing to work with them, avoid forking their engine, and contribute back. | |
| 25 [22:18:35] <Morrighu> i'm hearing a recruting speech | |
| 32 [22:18:40] !ndaraknor agrees with !neterry | |
| 25 [22:18:46] <ropoctl> so whats the deal with this? http://rtfm.insomnia.org/~qg/planeshift. html | |
| 32 [22:18:57] !nshinobi agrees with !neterry | |
| 25 [22:19:06] <Morrighu> that's our plan | |
| 25 [22:19:19] <Talad> ropoctl: having detractors is something you will learn if you start a real project | |
| 25 [22:19:20] <Cayle> also agrees with eterry, but think delta3D does not sound so bad after all | |
| 25 [22:19:32] <ropoctl> so it's true? | |
| 25 [22:19:36] <daraknor> I'm *conditionally* willing to join planeshift... but some of the biggest things I want aren't in the game design. | |
| 25 [22:19:41] <Talad> as soon as you get to the point of doing something good, there are few people going mad at you | |
| 25 [22:19:46] <Talad> I consider that part of the game | |
| 25 [22:19:57] <Talad> that page is completely wrong, but my word counts as his word | |
| 25 [22:20:08] <Talad> unless you want to contact all other devs we have | |
| 25 [22:20:13] <Talad> but that's pointless | |
| 25 [22:20:13] <ropoctl> so who is the copyright assigned to? fsf or ps? | |
| 25 [22:20:20] <Morrighu> so you are here recruiting and instead of being willing to discuss cross-pollination between projects | |
| 25 [22:20:26] <Morrighu> all planning to use your engine | |
| 25 [22:20:32] <Talad> the copyright is assigned to Atomic Blue, that is a non profit organization like FSF | |
| 32 [22:20:33] kalhaan points !nTalad to his question, a few lines up in the history | |
| 25 [22:20:53] <eterry> It's understandable that !nTalad wants to recruit. Everyone does. | |
| 25 [22:21:06] <ropoctl> so in other words its not a Free project | |
| 25 [22:21:08] <Morrighu> yes, but be open about it | |
| 25 [22:21:08] <Talad> morrighu: well, my primary goal is recruting, yes | |
| 25 [22:21:13] <Morrighu> not skeaky | |
| 25 [22:21:14] <eterry> But I think !nTalad is saying that if we won't join him, he'll work with us. Is that right? | |
| 25 [22:21:23] <Talad> I never been sneaky | |
| 25 [22:21:40] <Yorzian> I agree, it's not a free project, and not really opensource either, far for "libre" | |
| 25 [22:21:42] <Talad> if you look at my "why I'm here" above I think it's pretty clear | |
| 25 [22:21:44] <Cayle> I hear "If we won''t join him, he'll write us off" | |
| 25 [22:21:52] <valentin_> we are 2000 forum messages past that recruiting point, !ntalad ;) | |
| 25 [22:21:52] <Talad> it's free for players | |
| 25 [22:21:57] <Morrighu> that's definitely my impression | |
| 25 [22:21:58] <Talad> and free for everyone to enjoy | |
| 25 [22:22:03] <Cayle> free as in beer, not information | |
| 25 [22:22:05] <Talad> and have open code | |
| 25 [22:22:10] <Cayle> I prefer ther other variation | |
| 25 [22:22:21] <Talad> that's it. | |
| 25 [22:22:29] <Talad> not other free are in PS apart from the ones above | |
| 25 [22:22:50] <eterry> Calm down, guys. We're here to get something done, not argue about who is freer. | |
| 25 [22:23:00] <daraknor> he doesn't sounds like a detractor at all. he sounds like someone who didn't know that you would copyright his work. | |
| 25 [22:23:02] <Talad> !nvalentin_ : I know, but I don't lose hope. world is full of failed projects | |
| 25 [22:23:10] <Morrighu> he's either willing to allow the cross pollination or hes not | |
| 25 [22:23:16] <Morrighu> and so far it seems that the answer is not | |
| 25 [22:23:20] <Talad> we are winning, and I just want more people to approach the next steps | |
| 25 [22:23:25] <eterry> Talad, will you help us avoid forking and contribute back to your project? | |
| 25 [22:23:28] <ropoctl> so why dont you assign the copyright to fsf instead of your shell organization | |
| 25 [22:23:42] <Talad> because the next steps are very tough, and are nothing compared to what we have now | |
| 25 [22:23:55] <Talad> we need more people, more organization, more will, more time | |
| 24 [22:24:04] <kalhaan> Talad, please, could you answer the question? | |
| 25 [22:24:09] <Talad> yes | |
| 25 [22:24:17] <Talad> *yes, I will answer | |
| 25 [22:24:20] <daraknor> Who owns the copyright if new files are committed? | |
| 25 [22:24:23] <valentin_> are you shure to get this more more will with a unique ruleset ? | |
| 25 [22:24:53] <Talad> !nvalentin_ : rules are just a small problem, we can change them as we go if we want. | |
| 25 [22:25:04] <Morrighu> not if they're hard coded into the engine | |
| 25 [22:25:12] <Talad> do you imagine what does it mean to support 3000 concurrent players? | |
| 25 [22:25:28] <Talad> we have today 20 new registrations each hour | |
| 25 [22:25:38] <Morrighu> and how many come back a 2nd time | |
| 25 [22:25:39] <Talad> everytime I think to that I go dizzy :) | |
| 25 [22:25:43] <valentin_> lots of bandwidht ;) | |
| 25 [22:25:46] <daraknor> Who owns the copyright if new files are committed? | |
| 25 [22:25:48] <Talad> and that's nothing | |
| 25 [22:25:56] <Talad> compared to what a real mmorpg has | |
| 25 [22:26:20] <Talad> daraknor: I have the other question to asnwer first, or kahaan/eterry will kill me | |
| 24 [22:26:42] <kalhaan> ;p | |
| 25 [22:27:06] <Talad> I'm not willing to spend my time or time of our devs to support forks. | |
| 25 [22:27:30] <Talad> because forks are in my view a waste of resources and detract from the objective to give players one working free mmorpg | |
| 25 [22:27:43] <daraknor> forks only happen when the changes aren't committed. | |
| 25 [22:27:45] <Talad> when we will have one working, I can then discuss about it | |
| 25 [22:27:46] <ropoctl> the objective isn't one game though | |
| 25 [22:27:46] <valentin_> the only one who talked about forks tonight is you , !ntalad | |
| 25 [22:27:51] <Morrighu> we're not talking forks and I think you've come to realize that | |
| 25 [22:27:53] <Talad> what I want to explain, is that I don't want MY game | |
| 25 [22:27:57] <Talad> I want ONE game | |
| 25 [22:28:03] <Morrighu> we're talkinga bout making changes you can roll back to your code base | |
| 25 [22:28:20] <Talad> atm there is no good free mmorpg to play, and no team producing one with some chances to make it except us | |
| 25 [22:28:22] <Morrighu> though in all seriousness, i cannot see us contributing code that atomic blue will end up owning | |
| 25 [22:28:39] <valentin_> neither | |
| 25 [22:28:43] <Morrighu> so that once it does become something decent you can take it closed source and tell the rest of us to pike off | |
| 25 [22:28:49] <Talad> Morrighu: do you commit code that FSF owns? | |
| 25 [22:29:00] <Yorzian> it's the problem, PS is *one* game, and I dream of seeing a single engine with as many content as people can create | |
| 25 [22:29:13] <daraknor> Talad, you can freely commit GPL code that FSF owns. | |
| 25 [22:29:21] <Talad> Yorzian: I also dreams driving a ferrari with 3 girls on it. | |
| 25 [22:29:30] <Talad> but that's not possible now | |
| 25 [22:29:40] <Talad> we have to work with feet on the ground | |
| 25 [22:29:42] <daraknor> Talad, I don't want to play Planeshift. Why should I work on it? | |
| 25 [22:29:44] <Yorzian> backseats on a ferrari ? :D | |
| 25 [22:29:46] <Talad> step by step | |
| 25 [22:29:53] <Morrighu> actually, no they don't | |
| 25 [22:30:02] <Talad> daraknor: I never played it either | |
| 25 [22:30:25] <Talad> daraknor: right, FSF can turn commercial the same way | |
| 25 [22:30:27] <eterry> Talad, we're going to make many small worlds, but we can do it such a way that PS grows stronger. | |
| 25 [22:30:34] <shinobi> Talad: you don't play Planetshift ??? | |
| 25 [22:30:38] <Talad> the fact you trust FSF and not atomic blue is just a matter of popularity | |
| 25 [22:30:45] <Talad> shinobi: I have no time to play | |
| 25 [22:30:53] <Morrighu> no, it's a matter of knowing the motives of the people involved | |
| 25 [22:30:59] <Morrighu> you are a total stranger to me | |
| 25 [22:31:13] <daraknor> Talad, it also involves a trust metric and stated motivation. FSF isn't talking about switching licenses. | |
| 25 [22:31:14] <Morrighu> sorry, my mother told me not to trust strangers | |
| 25 [22:31:15] <Talad> ok, I will just go on that for a short citation | |
| 25 [22:31:21] <Talad> you know Richard Stallman, right? | |
| 25 [22:31:27] <daraknor> Yeah, we hung out | |
| 25 [22:31:31] <Talad> the GOD of everything free | |
| 25 [22:31:51] <Talad> well, you know he is in the ryzom commerical board, right? | |